• Overview of course objectives and Structure
• Create and Set Up a project in Maya
These steps are essential to follow!
• Please watch Maya Tutorial for Beginners 2021 | 2022
up to the 37mins 50 sec mark (which marks the end of video section 9).
• Brandon Morse - and his Tumblr site
• The Third & The Seventh from Jorge Seva (aka Alex Roman)
- Compositing Breakdown
- Interview with Alex Roman about his video
- More Info: http://wiki-fx.net/pages/the-third-the-seventh/
• Omar Senturk - Nokta
Review:
• Interface overview: Channel Editor, Outliner, Attribute Editor, Viewport, Shading Modes
Further into Maya's Interface and Navigation
• Modeling in orthographic vs. perspective views
• Modeling with polygon primitives
• Heirarchy/ Object/ Component Selection modes & masks
• Cutting, Smoothing & Extruding faces
• Complete one third (approximately an hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya. Hand in your scene file at the start of the next class. Be sure to give it a name that includes your name. Here is where to hand it in: Homework Folder
• Watch Video on Edge Flow: Edge Loops
More on the interface:
• Attribute Editor, Viewport options, Shading Modes
• Naming meshes in the Outliner
• Duplicate and Duplicate Special
• Grouping
• Paint selection
• Using the Script Editor
• Supplemental links: interface, menus, status line, shelves, view panel tool bar, and marking menus
• Work in class: Set Project and continue work on Tutorial
• Complete second third of the intro Modeling tutorial project (approximately an hour and 40 minutes: Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya. Hand in your scene file at the start of the next class. Be sure to give it a name that includes your name. Here is where to hand it in: Homework Folder
• Customizing the Interface
• Work in class on Tutorial
• Complete THE SECOND THIRD (approximately an additional 1 hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya.
Hand in your scene file HERE in the next class. Be sure to put it in a folder that has your name on it.
• Complete THE FINAL THIRD (approximately the last 1 hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya.
Hand in your scene file HERE in the next class. Be sure to put it in a folder that has your name on it.
• Work in the Hypershade:basic material types and their shading parameters, understanding shading parameters and networks. 2D and 3D textures, bump maps, displacement maps, texture placement
• Basic Hypershade
• Render Preview Panel overview & Intro to IPR
• Choose a 3D artist to present to class. Email your preference by next class period. See assignment details on homework page.
• Complete the Cell Noise Tutorial Here: Make it your own though! Hand it in to the homework folder
• Scan through Lee Grigg's tutorials: https://leegriggs.com
• Catch up time on for those still completing the first modeling tutorial
• Modeling with Booleans, Revolve, Lofts Displacement Textures
• Rendering and creating materials with the Arnold Rendering Engine, including interactive (IPR) rendering
• Demo Arnold RenderView and IPR Window for Previewing
• Official Arnold Tutorial Files and Examples
• Read:
What is PBR and What a 3D Artist Should Know
(PBR also known as Physically Based Rendering is a texture workflow that aims to simulate how light reacts with a model to attempt to simulate real life materials.)
• Begin work on Project Description - due WEDNESDAY of next week
• Optional Viewing: UNDERSTANDING PBR WORKFLOWS (45mins)
Download Lighting and Texturing Files
Download: jSplacement (free texture generator)
• Introduction to the different Rendering Engines included in Maya: Maya Software, Maya Hardware, Arnold, Vertex, Toons
• Understanding PBR Textures
• Curve tools: Curves, Loft, Extrude, Revolve, Birail, Text, 'planar' surfaces, and Booleans
• Camera Type + Set Up for rendering, bookmarked views
• Adding Lights into the scene with Arnold - see visual guide here
• Introduction to lighting a scene in Maya/ Arnold
• Light Linking in Maya & Arnold
• Mesh Light
• Continue Homework - Scene Illustrations / Sketches hand in the 3 drawings in digital format on WEDNESDAY, next week
• Read and Watch through: Shading in Arnold, Lighting in Arnold, and read through Setting up Artistic lighting with Arnold
• Nonlinear Deformers + Lattice Deformer - Download Deformer Scene
• Links Substance tutorial docs are now in the Texture Links Doc
• Begin: Homework 1: Throwing Down a Space - Due in one week
• Watch: Auto Retopology Comes to Maya
• Review: Retopologizing - how to automatically retopologize meshes Maya via:
polyRemesh; and polyRetopo;
• Individual meetings on Final Project proposals
• Watch: Intro to Substance Designer video series while individual Meetings are happening
• Introduction to Substance in Maya & the Substance 3D Designer App - all substance documentation is here
• Download: Substance_and_Maya Demo Folder
• Throwing down a space Due Today
• Continue with Substance 3D Designer
• Download: Displacement and Bump Project
• Individual meetings on Final Project proposals
• Transfer Maps: Bump Maps vs Displacement Maps vs Specular and Normal Maps
• Planar face + Text, Booleans
• DUE Wednesday (next week): personalized tutorial from Individual Tutorial Sheet
• Work in Class Time: Begin building out models for Final Projects
• Take a look at Different Workflows for creating Concept Art and Roughing Out your projects
• Download: Demo File and Notes
• Thumbnails Substance Procedural Texture Example
• Basic Overview: Make a Substance Node in Maya and Substance Shader in Maya Workflow
• How to: Use Substance in Maya and Cache Substance textures
• View Substance Guide to rendering in Arnold/ Maya
• Lighting with Physical Sky
Review: The series of steps in this tutorial will walk you through creating a Substance texture: Watch here
This tutorial will show you how to hook things up to the Arnold Shader: Read through here
• DUE Wednesday: personalized tutorial from Individual Tutorial Sheet
• Download Substance Painter
• Substance & Maya Integration - Step by step info
• Arnold - Baking textures and Rendering Selection to Texure
• How to Publish an sbsar file
• Arnold Rounded Corners Shader
• Arnold Clip Geo
• Understanding the different Arnold Texture Parameters: Physically Based Rendering
• Work in Class Time & Individual Meetings: Continue building out models for Final Projects
• Work on: Filling out + Texturing your environments
• Work On: Still Life with Materials - Due on WEDNESDAY NEXT WEEK
• Demo: Creating 3D textures - including displacements - from photos in Photoshop using Filter -> 3D -> create Normal Map
• Work in Class time
• Work in Class time
Introduction to UV Mapping
• What Are UV's?
• What is UV Mapping?
• Examples of UV texture maps for placement
• Download: UV Mapping Project
• Watch: UV Map a Stool in Maya 2022: Basics and download the stool file here
• Watch and follow: Intro to Substance Painter video 1 and video 2
• Arnold aiAmbient Occlusion and aiMixing shaders (ie, layered texture)
• Using Curves for motion: control curve, and motion path
• Camera fly through via Motion Path
• motion path keys - and this link
• Review: Basic Camera panning and playblast
• Basic Keying, keyframing
• File optimization
Artist links:
Joey Camacho
Biothing
Michael Hansmeyer
NodeBox 1 Gallery
Albert Omoss
• WORK ON: Story Board Assignment
• Watch: ALL videos in Chapters 4 and 5 Maya Cinemaphotography
Watch: Motion Path, KeyFraming, Graph Editor, and Hypergraph Editor
Consult: this tutorial and this tutorial on working with keys in the graph editor
Work in Class time
• Review: Keyframing and the Graph Editor
• https://conceptartworld.com/
• Further on Rendering Engines: Vector Rendering, Toons Shader
• DUE: Complete your 12 storyboard renders from Assignment 2; Composite the 12 frames in to (a) storyboard page(s), save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi). You can make some frames larger or smaller to stress the length of that shot.
• Use one of these storyboard templates, and complete with comments describing the scene / shot contents.
Storyboard language
Basic Example
Template 1
Template 2
Template 3
Template 4
Template 5
• Work on: Filling out + Texturing your environments
Watch: RENDER SETTINGS IN ARNOLD
Review: Learning Scene Examples, Arnold
• Mid-semester Project Feedback/ Critique (Group Session) with Story Board Assignment I
• Work on: Filling out + Texturing your environments
• Work in Class Time
• Ambient Occlusion and Layered Shader, HDR lighting
• Using Depth of Field on Camera with Arnold
Download Test File
• Test your camera flight path
• Download TeamViewer - installer link: https://www.teamviewer.com/en-us/download/
LOGIN INFO WILL BE EMAILED TO YOU
• Other Environment Shaders - Physical sun + sky, Image-Based Lighting, Portal light - HDRI lighting basics with Skydome
Prepping Files for renderfarm Rendering
Using the Renderfarm - how to submit your work: Deadline HOW TO
• Review: Render Settings Common Tab and Batch Rendering and Arnold Render Settings
• Review of how to submit your files to the Renderfarm
• How to convert an image sequence into a video file:
• Begin Work on: Assignment 3
• Hand in: Assignment 2: Re-Rendered: Your key-framed camera fly through on the renderfarm.
• Arnold Ambient Occlusion, Layered Shader, and render layers (AOV's) - Download Sample File Here
• Work on: Assignment 3
• Continue Work on: Assignment 3
CRUNCH TIME!! Keep working on your modeling, lighting, and texturing
Resubmit your work to the Renderfarm if it failed the first time, with corrections to Camera fly through keying
• Work on: Assignment 3
PHOTOGRAMMETRY WORKSHOP DAY 1 -!
Camera Basics for Photogrammetry
Max Kawula and Jason Jimenez Video
Download Green Rock dataset
Continue Work on: Assignment 3
• Intro to the Paint Effects tool for creating complex surfaces
• Rebuilding Mesh, UV projections, and painting in textures
• Assignment 3 DUE: UV mapping + render
Watch: How to create grass and fog with paint FX
Watch: How to create a pond/ nature scene with Paint Effects
• Work on: Assignment 4
Group flight - photogrammetry
• Group Critique on Assignment 4
• Review expectations of Homework 5 (Full Render)
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Augmented Reality / Unity Export / Maya
• Exporting a Scene from Maya to Unity
• How to Optimize your models in Maya for export to Unity, and view them in Mobile VR (Oculus Quest/Quest 2)
• Maya to VR: videos and downloads
• Using the VR_camera
• Rendering a 360 image (or movie)
• View it in a 360 degree image viewer
• More in depth Tutorial :How To Render 360 Degree Spherical Renders For YouTube and Virtual Reality
Using a stereoscopic camera in Maya (be sure to load up the stereoCamera plugin in Maya)
____________________________
ADDITIONAL HELPFUL TUTORIALS:
• How to make realistic looking skin in Painter
• Low Key Lighting Style in Maya/ Arnold
• Facebuilder for Blender Guide
FIRST Pass of final render due on MONDAY (next week)
• Homework 5: submit your entire project to the renderfarm. Render must be complete (not just submitted) by the start of the next class. Be sure to submit final projects at least 24 hours in advance! (DUE ON MONDAY NOV 29)
• EAT RIDICULOUS AMOUNTS OF FOOD
• TAKE MANY NAPS
• Due: Homework 5: first render must be complete, not just submitted
• Denoising with OptiX and Arnold
• Composting - AOV's / Adobe Premiere
• Work in class
• Edit + RE-Render your fly through
• Continue compositing your rendered shots
• Render Layer overrides for materials
• Color Management and Linear Workflow
• Final Compositing - WORK IN CLASS
• Final Video Compositing and Editing
• Final Video Compositing and Editing
• spill over day?