ART 350  |  Schedule  |  3D Space 1
SCHEDULE

↓ Week 1 ↓

DATE
CLASS WORK
ASSIGNED (DUE NEXT CLASS MEET)
Aug 23

Overview of course objectives and Structure

Create and Set Up a project in Maya 
These steps are essential to follow!

Please watch Maya Tutorial for Beginners 2021 | 2022
up to the 37mins 50 sec mark
 (which marks the end of video section 9).

Aug 25
Artist References:

Brandon Morse - and his Tumblr site
The Third & The Seventh from Jorge Seva (aka Alex Roman)
- Compositing Breakdown
- Interview with Alex Roman about his video
- More Info: http://wiki-fx.net/pages/the-third-the-seventh/
Omar Senturk - Nokta

Review:
Interface overview: Channel Editor, Outliner, Attribute Editor, Viewport, Shading Modes

Further into Maya's Interface and Navigation
Modeling in orthographic vs. perspective views
Modeling with polygon primitives
Heirarchy/ Object/ Component Selection modes & masks
Cutting, Smoothing & Extruding faces

Marking Menus and Hotbox

Complete one third (approximately an hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya. Hand in your scene file at the start of the next class. Be sure to give it a name that includes your name. Here is where to hand it in: Homework Folder

Watch Video on Edge Flow: Edge Loops

Scan: this wonderful visual guide to topoolgy

↓ Week 2 ↓

DATE
CLASS WORK
ASSIGNED
Aug 30

More on the interface:
Attribute Editor, Viewport options, Shading Modes
Naming meshes in the Outliner
Duplicate and Duplicate Special
Grouping
Paint selection
• Using the Script Editor

What makes for "good topology"? When Maya crashes: Where are temp files stored? Basic Modeling Continued: Polygon Editing

Supplemental links: interface, menus, status line, shelves, view panel tool bar, and marking menus

Work in class: Set Project and continue work on Tutorial

Complete second third of the intro Modeling tutorial project (approximately an hour and 40 minutes: Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya. Hand in your scene file at the start of the next class. Be sure to give it a name that includes your name. Here is where to hand it in: Homework Folder

Sep 1

Customizing the Interface

    Naming meshes in the Outliner
    Duplicate and Duplicate Special
    Grouping
    Using the Script Editor
    Adding a Custom Shelf button: Ctrl + Shift + click the menu item
    Tearing off Menus for workflow, and Display of UI elements
    If you need to delete userPrefs.mel and windowPrefs.mel
Topology Continued

Work in class on Tutorial

Complete THE SECOND THIRD (approximately an additional 1 hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya.

Hand in your scene file HERE in the next class. Be sure to put it in a folder that has your name on it.

↓ Week 3 ↓

DATE
CLASS WORK
ASSIGNED
Sep 6
LABOR DAY - NO CLASS

Complete THE FINAL THIRD (approximately the last 1 hour and 40 minutes) of either Modeling Interiors in Maya OR Modeling an Organized Head Mesh in Maya.

Hand in your scene file HERE in the next class. Be sure to put it in a folder that has your name on it.

Sep 8
Review:
    • Deleting History + Freezing Transformations
    • Center Pivots and Grouping
Intro to Rendering and Shading

    Work in the Hypershade:basic material types and their shading parameters, understanding shading parameters and networks. 2D and 3D textures, bump maps, displacement maps, texture placement
    Basic Hypershade
    Render Preview Panel overview & Intro to IPR

• Choose a 3D artist to present to class. Email your preference by next class period. See assignment details on homework page.

Complete the Cell Noise Tutorial Here: Make it your own though! Hand it in to the homework folder

Scan through Lee Grigg's tutorials: https://leegriggs.com

Catch up time on for those still completing the first modeling tutorial

↓ Week 4 ↓

DATE
CLASS WORK
ASSIGNED
Sep 13
Artist References:

Modeling with Booleans, Revolve, Lofts Displacement Textures


Quick Render with different materials
2D and 3D textures

Read:

Begin work on Project Description - due WEDNESDAY of next week

Optional Viewing: UNDERSTANDING PBR WORKFLOWS (45mins)

Sep 15

Download Lighting and Texturing Files

Download: jSplacement (free texture generator)

Connection Editor

Introduction to the different Rendering Engines included in Maya: Maya Software, Maya Hardware, Arnold, Vertex, Toons

Understanding PBR Textures

Curve tools: Curves, Loft, Extrude, Revolve, Birail, Text, 'planar' surfaces, and Booleans

Camera Type + Set Up for rendering, bookmarked views

Adding Lights into the scene with Arnold - see visual guide here

Continue Homework - Scene Illustrations / Sketches hand in the 3 drawings in digital format on WEDNESDAY, next week

Read and Watch through: Shading in Arnold, Lighting in Arnold, and read through Setting up Artistic lighting with Arnold

\

↓ Week 5 ↓

DATE
CLASS WORK
ASSIGNED
Sep 20
Sep 22
Paint selection

Nonlinear Deformers + Lattice Deformer - Download Deformer Scene

Links Substance tutorial docs are now in the Texture Links Doc

Begin: Homework 1: Throwing Down a Space - Due in one week

Watch: Auto Retopology Comes to Maya

Review: Retopologizing - how to automatically retopologize meshes Maya via: polyRemesh; and polyRetopo;

↓ Week 6 ↓

DATE
CLASS WORK
ASSIGNED
Sep 27

Individual meetings on Final Project proposals

Watch: Intro to Substance Designer video series while individual Meetings are happening

Introduction to Substance in Maya & the Substance 3D Designer App - all substance documentation is here

Download: Substance_and_Maya Demo Folder

Adding in an Image Plane

 

Sep 29

Throwing down a space Due Today

Continue with Substance 3D Designer

Download: Displacement and Bump Project

Individual meetings on Final Project proposals

Transfer Maps: Bump Maps vs Displacement Maps vs Specular and Normal Maps

• Planar face + Text, Booleans

 

DUE Wednesday (next week): personalized tutorial from Individual Tutorial Sheet

↓ Week 7 ↓

DATE
CLASS WORK
ASSIGNED
Oct 4

Work in Class Time: Begin building out models for Final Projects

Take a look at Different Workflows for creating Concept Art and Roughing Out your projects

Download: Demo File and Notes

Thumbnails Substance Procedural Texture Example

Basic Overview: Make a Substance Node in Maya and Substance Shader in Maya Workflow

How to: Use Substance in Maya and Cache Substance textures

View Substance Guide to rendering in Arnold/ Maya

Lighting with Physical Sky

Review: The series of steps in this tutorial will walk you through creating a Substance texture: Watch here

This tutorial will show you how to hook things up to the Arnold Shader: Read through here

DUE Wednesday: personalized tutorial from Individual Tutorial Sheet

Oct 6

Download Substance Painter

Substance & Maya Integration - Step by step info

Arnold - Baking textures and Rendering Selection to Texure

How to Publish an sbsar file

• Arnold Rounded Corners Shader

• Arnold Clip Geo

• Understanding the different Arnold Texture Parameters: Physically Based Rendering

Work in Class Time & Individual Meetings: Continue building out models for Final Projects

Work on: Filling out + Texturing your environments

Work On: Still Life with Materials - Due on WEDNESDAY NEXT WEEK

↓ Week 8 ↓

DATE
CLASS WORK
ASSIGNED
Oct 11

 

Demo: Creating 3D textures - including displacements - from photos in Photoshop using Filter -> 3D -> create Normal Map

• Work in Class time

Oct 13

 

• Work in Class time

Introduction to UV Mapping

Watch: UV Map a Stool in Maya 2022: Basics and download the stool file here

Watch and follow: Intro to Substance Painter video 1 and video 2

↓ Week 9 ↓

DATE
CLASS WORK
ASSIGNED
Oct 18

• Arnold aiAmbient Occlusion and aiMixing shaders (ie, layered texture)

• Using Curves for motion: control curve, and motion path

• Camera fly through via Motion Path

motion path keys - and this link

Review: Basic Camera panning and playblast

• Basic Keying, keyframing

File optimization

Artist links:
Joey Camacho
Biothing
Michael Hansmeyer
NodeBox 1 Gallery
Albert Omoss

 

WORK ON: Story Board Assignment

Watch: ALL videos in Chapters 4 and 5 Maya Cinemaphotography

Watch: Motion Path, KeyFraming, Graph Editor, and Hypergraph Editor

Consult: this tutorial and this tutorial on working with keys in the graph editor

20
Oct 20

Work in Class time

Review: Keyframing and the Graph Editor

https://conceptartworld.com/

• Further on Rendering Engines: Vector Rendering, Toons Shader

DUE: Complete your 12 storyboard renders from Assignment 2; Composite the 12 frames in to (a) storyboard page(s), save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi). You can make some frames larger or smaller to stress the length of that shot.

Use one of these storyboard templates, and complete with comments describing the scene / shot contents.
Storyboard language
Basic Example
Template 1
Template 2
Template 3
Template 4
Template 5

↓ Week 10 ↓

DATE
CLASS WORK
ASSIGNED
Oct 25

Mid-semester Project Feedback/ Critique (Group Session) with Story Board Assignment I

 

 

Work on: Filling out + Texturing your environments

Watch: RENDER SETTINGS IN ARNOLD

Review: Learning Scene Examples, Arnold

Oct 27

Mid-semester Project Feedback/ Critique (Group Session) with Story Board Assignment I

Work on: Filling out + Texturing your environments

 

 

↓ Week 11 ↓

DATE
CLASS WORK
ASSIGNED
Nov 1

Work in Class Time

Ambient Occlusion and Layered Shader, HDR lighting
• Using Depth of Field on Camera with Arnold
Download Test File

• Test your camera flight path

• Download TeamViewer - installer link: https://www.teamviewer.com/en-us/download/
LOGIN INFO WILL BE EMAILED TO YOU

Other Environment Shaders - Physical sun + sky, Image-Based Lighting, Portal light - HDRI lighting basics with Skydome

Prepping Files for renderfarm Rendering

Topologies (Excerpt) - Tiepolo

Nov 2

• Review of how to submit your files to the Renderfarm

• How to convert an image sequence into a video file:

  • General Principles
  • Mac Only: Using Maya Fcheck or Quicktime Video
  • Via ImageJ (free and cross-platform)
  • Other suggested (free) software options: VideoDub (PC only), VideoMach (PC only), Premiere Rush CC, DaVinci Resolve 15, VideoShot

Begin Work on: Assignment 3

↓ Week 12 ↓

DATE
CLASS WORK
ASSIGNED
Nov 8

• Hand in: Assignment 2: Re-Rendered: Your key-framed camera fly through on the renderfarm.

• Arnold Ambient Occlusion, Layered Shader, and render layers (AOV's) - Download Sample File Here

Work on: Assignment 3

Continue Work on: Assignment 3

CRUNCH TIME!! Keep working on your modeling, lighting, and texturing

Resubmit your work to the Renderfarm if it failed the first time, with corrections to Camera fly through keying

Download + install Agisoft Metashape

↓ Week 13 ↓

DATE
CLASS WORK
ASSIGNED
Nov 15

Intro to the Paint Effects tool for creating complex surfaces

Some Free Paint FX brushes

• Rebuilding Mesh, UV projections, and painting in textures

Nov 17

 DUE: Assignment 3

• Photogrammetry workshop 2?

• Work in class time

Work on: Assignment 4

 

↓ Week 14 ↓

DATE
CLASS WORK
ASSIGNED
Nov 22

Substance Painter / Maya Workflow

Mash Network Standins

Due: Assignment 4

Nov 24

Group flight - photogrammetry

Group Critique on Assignment 4

Review expectations of Homework 5 (Full Render)

_________________

Augmented Reality / Unity Export / Maya

Exporting a Scene from Maya to Unity
How to Optimize your models in Maya for export to Unity, and view them in Mobile VR (Oculus Quest/Quest 2)

• Maya to VR: videos and downloads

• Using the VR_camera

Rendering a 360 image (or movie)
• View it in a 360 degree image viewer
• More in depth Tutorial :How To Render 360 Degree Spherical Renders For YouTube and Virtual Reality

Using a stereoscopic camera in Maya (be sure to load up the stereoCamera plugin in Maya)
____________________________

ADDITIONAL HELPFUL TUTORIALS:

How to make realistic looking skin in Painter
Low Key Lighting Style in Maya/ Arnold
Facebuilder for Blender Guide

FIRST Pass of final render due on MONDAY (next week)

Homework 5: submit your entire project to the renderfarm. Render must be complete (not just submitted) by the start of the next class. Be sure to submit final projects at least 24 hours in advance! (DUE ON MONDAY NOV 29)

EAT RIDICULOUS AMOUNTS OF FOOD

TAKE MANY NAPS

↓ Week 15 ↓

DATE
CLASS WORK
ASSIGNED
Nov 29

Due: Homework 5: first render must be complete, not just submitted

Denoising with OptiX and Arnold

Composting - AOV's / Adobe Premiere

• Work in class

• Edit + RE-Render your fly through

• Continue compositing your rendered shots

Dec 1

Final Video Compositing and Editing

↓ Week 16 ↓

DATE
CLASS WORK
ASSIGNED
Dec 6
Final Compositing - WORK IN CLASS

Final Video Compositing and Editing

Dec 8
FINAL CRITIQUES

 

↓ Week 17 ↓

DATE
CLASS WORK
ASSIGNED
Dec 10

spill over day?